I am interested in the development, investigation, and understanding of educational game environments and networks. My research interests include identity, empathy, and teamwork in game environments. I have a particular interest in how to encourage gamers to go beyond the game to continue to learn.
I have a particular, personal interest using of digital games to promote awareness and understanding of mental disorders. My focus is on the effect of multiple perspectives to relate awareness and understanding of depression.
Hi, I'm a Masters Student studying Animation, Games and Virtual Worlds. I'm in my final module, and am writing my dissertation, for which I am exploring 3D Games/Virtual Worlds and Education. I have come a long and winding road to this Masters, my first degree was in Printed Textiles and after this I worked as a Commercial Interior Designer which led me to my love of all things 3D! I love games but don't have much time to play them any more, however I live in a house of gamers, so I'm never behind the times on games news!
Artist, graduate student, and research assistant for Dr. Deborah Fields at Utah State University. I delight in mixing things up that make people think. some of those things include: glass sculptures and microcontrollers, electricity and sewing, and using Java Script to assign chores.
I am currently an Assistant Professor of Professional Practice in the College of Education at Texas Christian University. I received my Ph.D. in 2009 from the Curry School of Education at the University of Virginia in Instructional Technology. I hold a Master’s degree from Colorado State University and a Bachelor’s from Utah State University. I previously have held positions at the University of Illinois Springfield and the University of North Texas. I have also worked as an Instructional Technology Specialist at Good Shepherd Episcopal School in Dallas, and I taught public school for 8 years in Grapevine, Texas and Casper Wyoming, my hometown. I am interested in gamification, design thinking, and helping people be the best teachers they can be.
Certified design geek. Strategist. People person. Status quo questioner. Visual thinker. World wanderer. General lover of life.
I'm especially passionate how creative teams and processes are managed and using those practices to help people bring innovative, meaningful ideas to life.
I began my career in the public school system in 1998. I have taught in grades five, six, and eight throughout my tenure as a teacher in South Carolina. After seven years of teaching, I was hired as the assistant principal of Anderson Mill Elementary School in Spartanburg School District Six. I am now in my seventh year as principal at Anderson Mill. I am currently a PhD student in Educational Administration at Clemson University and aspire to work in a district level administrative role.
My research focuses on the relationship between learning and engagement at the intersections of kids’ lives, those places where home, school, friends, family, and community connect. These interests have guided my studies in virtual worlds and STEM (science, technology, engineering & math) education in and across classrooms, clubs, and digital social environments.
I am an Associate Director at the Center fo Advancing Teaching & Learning through Research at the Northeastern University, Boston. My research and scholarship have focused on learning in games, and game-based immersive digital media. In doctoral work, I studied online gaming communities, after-school game-based learning programs designed for youth, and 21st century literacy and technology practices that players acquire through playing complex games and further modifying the games they play. More recently, at Northeaster University I have worked in the area of game analytics and learning analytics studying innovative methods and user research methodologies to evaluate the impact of digital environments that are designed specifically for learning.
Deborah Fields’ research focuses on the relationship between learning and engagement at the intersections of kids’ lives, those places where home, school, friends, family, and community connect. These interests have guided her studies in virtual worlds and STEM (science, technology, engineering & math) education in and across classrooms, clubs, and digital social environments. In 2013 she published a book with MIT Press on kids’ online play: Connected Play: Tween Life in a Virtual World. Related, she recently co-authored a critical review of children’s participation in social networking sites for the Joan Ganz Cooney Center. Current interests include developing computer science curricula with electronic textiles and studying epidemics in virtual worlds.