Sweet Math -- a casual game for arithmetic skills

Sweet Math by Erudite Science is an educational game designed for children ages 5–12. Inspired by the highly engaging match-3 concept popularized by Candy Crush, our vision is to provide a fun and motivating curriculum-aligned game with a built-in feedback system offering immediate feedback for the player and that logs progress for parents and teachers.

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    Seed is your jumping off point, building the foundation for your project. It helps you define your idea, vision and audience.
    Sweet Math is a simple but fun mobile game intended to help young players build confidence and fluency in solving arithmetic problems in a low-stress environment. 
     
    We aim to cultivate:
     
    Motivation
    • a familiar, tried-and-true game mechanic encourages kids to practice their skills 
    • players develop a sense of achievement in arithmetic that is not tied to grades
    Quality learning
    • levels are designed to adjust in difficulty in accordance with the Common Core Curriculum
    • hints reinforce cognitive strategies drawn from the curriculum
    • immediate feedback emphasizes positive performance and encourages players to aim for mastery
    • tools for teachers facilitate the provision of feedback beyond the immediate play experience
    Support for instructors and parents
    • content and progression aligned with curricular standards
    • localized curricular content through geolocation (in development)
    • provide tools for teachers to track progress
     
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    Parents and teachers are increasingly interested in using math apps to reinforce arithmetic skills, but few mathematics-themed mobile applications are specifically designed to "grow up" with the student and integrate curriculum-aligned content and feedback. We want Sweet Math fit seamlessly into a students' early experiences with arithmetic, as part of a sound pedagogical strategy.
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    We are seeking feedback from mathematics educators on our approach and vision for content integration, and are also seeking beta-testers so we can better assess the needs of instructors who want to integrate our game into the classroom.
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    Presently, the Sweet Math team includes game designers, animators, an instructional designer, and a human language technologist. We are ready to create a great learning experience, but need to validate our vision of the feedback strategy and supporting materials.
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    Sprout is the story of your project, its process and evolution. It illustrates how the work's getting done.
    Our design has matured a lot from version 1 to version 2. Version 2 has a more appealing interface and integrates a hamster avatar and frame story.
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    Our concept for the project has changed based on feedback from educators who were looking for "something more" in terms of the total educational experience. Based on their feedback, we are now working on integrating age-appropriate and curriculum-aligned feedback, and developing ways for instructors to monitor students' progress.  
     
    We tested the gameplay with kids, and have found that our first level progression system increased in difficulty too quickly, and we are now testing different means of adjusting the players' progress.
     
    The beta version is currently available on the iTunes store & Google Play, and we have about 1000 beta customers whose feedback we hope to integrate over the next few months, before we update the problem set, which is currently limited to kindergarten and grade 1 curriculum content.
     
    We are also presently refining the user interface and improving the tutorial instructions.
     
     
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    Bloom is a celebration of your end-product, a reflection back on your process and a look forward into the future.

    Give us some time. We're not in the bloom phase yet.