Virtual Beer Factory

A virtual representation of a beer factory that shows the process of how beer is made.

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    Seed is your jumping off point, building the foundation for your project. It helps you define your idea, vision and audience.
    As the summary says, this project consists on making a virtual version of a beer factory, using 3d models of the necessary equipment and providing informantion of how it works.
     
    We are seeking on a 3D enviroment for learning
     
    Se busca diseñar un ambiente 3D que facilite el aprendizaje a través de un contexto altamente inmersivo.
     
    immersive learning environments and simulations, is often an open-ended,
    exploratory and experiential learning experience. This is not always easy to assess or validate in formal contexts (Kiili & Lainema, 2006)
     
    ‘exploratory learning’ as learning through exploring environments. These may be real or virtual or combined
    environments with peer or tutorial support (
    de Freitas, 2006b
    ). Learning through exploration allows opportunities for ‘multimodal’ learn-
    ing – engaging with multiple representations of meaning based on different media and multimedia forms (
    Elsom-Cook, 2001; Kress & van
    Leeuwen, 2001
    ) – and for transferring learning patterns and behaviours from one context into another. For example, game- and simulation-
    based learning operates in this way, creating an environment in which learning may take place in a more experiential and less structured
    way than more textual-based instructional approaches.
     
     
    The goal-based approach, as defined by
    Squire (2006)
    , includes seven key components
    1. The learning goals – should be intrinsically motivating.
    2. The mission – which can only be accomplished by using specific skills and knowledge.
    3. The cover story – creates the need for the mission to be accomplished.
    4. The role – the player as protagonist.
    5. The scenario operations – the level design.
    6. Resources (tools and resources available).
    7. Feedback. Both negative and positive feedback is inherent and automatic.
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    The current problem per se is having working prototypes for 3d environments that help share knowledge with everyone.
     
    It's important because it could pave the way for new techniqes that help teaching any subject.
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    -to be added later-
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    The main goal is to make a working prototype of a 3d beer factory.
     
    The other goals are making the models for the equipment they use.
     
    I'll know I've achieved the goals if the model and the prototype work well.
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    All I know so far, is that my work will impact the people looking for info on 3d environments and also the people wanting to know how to make beer and start their own business.
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    Right now, the main challenge is the time limit. Making 3d models and the like takes a lot of time.
     
    The second challenge is my level of experience. I'm pretty new to 3d modelling and I don't know much about programming, so I need to work hard and will need all the help i can find.
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    It can relate to the work people do for modelling environments in videogames or those 3d representations one can see in documentaries every now and then.
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    Feedback, advice, tips, anything that can be of help is welcome.
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    Other than my teacher and I, there is no thing I am aware of.
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    Sprout is the story of your project, its process and evolution. It illustrates how the work's getting done.
    While it was intended to be a simple tour, the degree of interaction has increased significantly. Some elements have to be added for the interaction to be possible and in order to have room for mistakes in the learning process.
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    Almost everyone likes artesanal beer, but there are few who would try and make it in the future, mostly due to lack of interest or patience for the process.
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    The design's haven't really changed much, the only change so far is the size of the whole model and an enviroment is being designed as well
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    By making them as accessible as possible to both students and the general public alike.
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    It will help people have a better understanding of the making of beer, helping them open their own bussiness if motivated enough, which may help build the economy of the place they live at.
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    Bloom is a celebration of your end-product, a reflection back on your process and a look forward into the future.

    Give us some time. We're not in the bloom phase yet.