"Dare to Know" a Gamified Virtual Community Space

"Dare to Know" is a gamified virtual community space, designed for university honors students. This project will be hosted in the LMS Canvas, using the various API's and LTI's that are available for Gamification.

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    Seed is your jumping off point, building the foundation for your project. It helps you define your idea, vision and audience.
    I want to see Utah State University use gamification in their undergraduate honors program. As a graduate of that program, I know the difficulties that my fellow honors students face in keeping track of the requirements and deadlines that need to be met to graduate with honors. 
     
    Using gamification techniques to build an asynchronous community is a great fit for busy and stressed out honors students. By providing one location that has all the requirements, due date reminders, and project submissions, as well as new professional development challenges and virtual competition with points and badges, the honors program will have a higher retention rate, increase the quality of honors students, and help to build a virtual and real life community. 
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    Missed due dates, high stress levels, and an overpacked schedule are some of the things that an honors student has to deal with. By building this virtual community, the student will be more likely to remember the deadlines, have lower stress levels by taking time to complete optional challenges for enjoyment, and access the community whenever they have time or the need, since the door will always be virtually open. 
     
    This virtual community can help build a strong social network which has been found to be a key part of keeping students in college. 
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    Sprout is the story of your project, its process and evolution. It illustrates how the work's getting done.
    I first started out with a comprehensive mind map on the subject, which can be seen here: 
     
    This turned out to be pretty confusing to people to just be handed to, but I still refer back to it many times to stay true to my original ideas, or make them better. 
     
    Some of the things that I want to have available may not be possible within Canvas, but I am working with the Canvas development team at USU (CIDI) to figure out how to build new things that are useful, or find ways to work around them. 
     
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    These designs are "Wire Frames",  meaning sketched out designs that are used to layout a website. As such, they do not have a lot of detail or color, as layout is one of the more important parts of the user experience. I used the free online site, Moqups.com to quickly draw up these first version designs. 
     
    Wire frames version 1: 
     
    Home Page:
     
     
     
     
     
    Quest Page:
     
     
     
     
     
     
     
    Challenge page: 
     
     
     
     
     
    Profile Page:
     
     
     
     
    Completed projects page:
     
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    Bloom is a celebration of your end-product, a reflection back on your process and a look forward into the future.
    Over the 2016 Spring semester, I eill be doing user testing with the Honors program. 
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